ReligionThe religions of NewGen are as varied and specific as the races, nations and cults that inhabit the world. There is an "Over Deity", sometimes refered as the Supreme, that created NewGen and the creatures upon it. This diety is distant, aloof and is rarely mentioned outside of expletives or philosophical discussion.It is accepted that this Mother Goddess, the Supreme Being, created the Ancient World, and when its time was exhausted, destroyed it and replaced it with the world of New Genesis. This rebirth is considered as being very feminine in aspect and is often depicted as a cosmic egg, a phoenix or simply as a featureless outline of a nude woman with floating hair. She is rarely worshipped, as she grants no spells and takes no actions on behalf of the mortals on her world; she is content, it seems, to simply observe. The Gods, of the seemingly countless pantheons of the greater omniverse, each have an influence on the people and events of the material world. There seems to be a parallel to all the well known pantheons, including, but not limited to, the Nordic, the Draconic, the ancient Greek and the standard D&D pantheon (Pelor, et al.). Each Race seems to have its own pantheon and specific deities of worship. These entities are not native, nor tied, to New Genesis and seem to represent all of their kind, from all over the omniverse. Corellon Larethian, for instance, is the patron deity of the Elves, just as Moradin is the patron deity of the Dwarves. It does seem that there are a fewNewGen-specific deities and relgions. These are detailed below:
Sol - A small village of displaced Golden Elves, sometimes referred to as "Sun Elves", worship a barely personified version of the Sun, which they call "Sol". Heat, light, life, illumination and a rather stark view of morality are the hallmarks of this tempermental deity. This deity despises lies, weakness and, most of all, undead in all forms. Sol's followers are often honest to the point of bluntness, highly willful and actively seek out evil in order to destroy it. Rehabilitating an evil entity is usually seen as a waste of time: either something is intrinsically evil, or the entity has already made their choice. Sol is Chaotic Good.
Providence - The pragmatic Aragonians are rarely religious, but the more spiritually minded beleive in a force they call "Providence", which is a mix of karma, luck, fate and cosmic determinism. Instead of cursing a deity for misfortune or praising one for a fortutious turn of events, Aragonians simple accept or thank Providence. There is an underlying logic in their thinking that providence is the culmination of all interactions, seen and unseen, that the Universe is unfolding in a way that makes mechanical and moral sense. For instance, if an individual does evil, negative things tend to happen to them and helpful, kind people tend to get a hand up when they need one. Providence, as a concept, is True Neutral.
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