The Defiled Over a thousand years ago, solemn monks from an obscure Aragonian order were charged with hiding and protecting the Shard of Disease from those who would attempt to recombine the Empire. When the Illithid-spawned Darkness began to spread across the surface of the planet, the Shards, infused with the permeating evil, sprang to malevolent life. The Aragonian monks were quickly overtaken by an unstoppable plague. The abandoned city-temple lay deserted for hundreds of years... until an enterprising (and quite mad) Aragonian inventor needed a quiet, faraway place to experiment with a his new method of controlling electricity. Hitching a ride with a small band of Aragonian religious pilgrims to South Drak Isle, the inventor and his assistants were quickly forgotten by the Aragonians. In the meantime, the Zamberian Lich, Ash Mo'dan, was busy readying his plans to exact revenge upon the living on the surface world. Sensing the presence of sentient life far to the south of his underground lair, Ash Mo'dan began to formulate a plan to greatly expand his army of undead. Using the latent necromantic energy still present within the city-temple that now once again held pious Aragonians, Ash Mo'dan unleashed a devastating wave of necromantic energy with the hopes of slaying all living things on South Drak Isle only to raise them as undead servants. Unfortunately for the Zamberian Lich, the Divine nature of these Aragonians disrupted the carefully calculated matrix of necromantic energy. Physical Description: Defiled have the luxury of being extremely malleable when it comes to their physical appearance. Being undead, nearly immune to pain and without the need of almost all of their internal organs lets the Defiled Fleshcrafters alter the Defiled form into almost anything imaginable. With the use of Necrotech and Fleshcrafting, even the most frail Defiled can be made into a muscle-bound hulk or the most badly decomposed and hideous face made beautiful and whole again... or even a normal face turned into the most horrifying visage imaginable. Unmodified Defiled flesh is dark grey (a trait of their Aragonian ancestry), tough, leathery and drawn. In many ways, an unmodified Defiled appears to be nothing more than a desiccated Aragonian zombie. Relations: Currently, Defiled relations with the other major races are either sporadic or nonexistent. The Zamberians are the only ones with any real knowledge of the existence with a strange, new undead race far to the south of their kingdom. Although several ambassadorial envoys have been sent to the other Races, none have yet returned. It is presumed that they were destroyed before being able to deliver their messages of political greetings. Knowing how the others Races will normally perceive them, Defiled who travel abroad take great care to disguise themselves with skillful use of Fleshcrafting or Illusionary magic. Alignment: Most Defiled are, in some way, Neutral. The individuals that are exceptions to this are usually considered eccentric at best or insane at worst. Defiled Lands: In a perpetual cloying darkness filled with floating motes of flesh, the Defiled city-state on South Drak Isle is deadly to the unprepared. Surrounding the main city of the Defiled for miles in every direction is the Greywood, a dusky zone of dead, grey trees and strange necrotic, half-alive animals and creatures. A deathly pall hangs over the entire land, an antithesis of life. All plants and animals for leagues in every direction have been altered in some horrendous fashion by either the initial plague or the subsequent experimentation by the Defiled. Without the proper abjurations, a living traveler to these lands will quickly and painfully perish long before spying the Defiled home city in the center of the miasma. Religion: Feeling as if they have been forsaken by anything good, holy or pure, few Defiled hold any sort of religious beliefs. However, there are a few isolated cults that worship the deities of Death within Defiled culture. Technology: Language: Although the Defiled had believed that they were still speaking perfect Aragot, an outsider has recently revealed that the Defiled have corrupted the language to the point of it becoming something entirely new. This new language has been dubbed "Rot-tongue" by the outsider and the Defiled have made no effort thus far to call it anything else. Names: Having roots over 500 years old, many Defiled names sound ancient, eldritch or nonsensical to people of the modern Races. They have a distinctly "old-world" feel to them and often sound like words to an ancient, forgotten magical incantation. Adventurers: Surrounded by enemies and searching for acceptance from the other Races of the world, the Defiled have had to emerge from their centuries long self-exile. Ambassadors, explorers, warriors, defenders, scientists and magic users alike all have many reasons to leave the dark lands of their home. Needing little in the way of food, shelter or other creature comforts, riches rarely play a part in the adventuring Defiled's life, unless they are a means to an end. Glory and honor among those back home amid Greywood could have an appeal for certain Defiled. Whether searching for new ways to improve their condition, combat the forces that would see them destroyed or tentatively reaching out to the other nations, Defiled adventurers have a long, arduous road before them. Defiled characters, with their undead bodies, are inherently immune to nearly all mundane concerns that plague the other living races of the world. Having no hunger, no weariness, and no breath, a Defiled can be relentless. Now that their bodies are powered by the Spark of Life, they must consume a small amount of it regularly, lest their bodies begin to wind down. Once per seven days, a Defiled must consume a small amount of Spark. This Spark can come contained in small, pronged Spark batteries or within still-living flesh. Each week, a Defiled must consume 1 charge of Spark or consume 1 pound of living flesh. For every day past the seven days that a Defiled is deprived of Spark, they accrue a cumulative -1 to all ability scores. When any of their physical ability scores (STR or DEX) reaches 0, they are completely unable to move, though they remain conscious. When any of their mental ability scores (INT, WIS, or CHR) reaches 0, they become helplessly limp and completely brain-dead. Neither condition is 'fatal' to the Defiled; they are simply 'switched off'. At any time during this condition 1 charge of Spark can applied to the Defiled and 1 point of ability score damaged is repaired to each ability score. Defiled Racial Traits
Defiled Monster Class Levels
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